Christ the King CYO Track & Field
Meet Jobs
We need a lot of help to run a track meet. Because our team is so large, we are typically the "host" team for a meet, meaning that we fill the majority of jobs. Here's a breakdown of each of the jobs available. Almost every job requires nothing more than being able to write down numbers, read off a measuring tape, or herd children (or all three!) Jobs marked with a * are for more experienced families (i.e., you've been through a season.) If you are a returning family, please consider signing up for one of these jobs.
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Field Events (back to top)
Every "head" person at the field events should have their own clipboard with details about how the event is run. I've included a scan of the instruction page under each event.
High Jump
High jump is usually located in an end zone of the football field. At most meets, there is one setup for both boys and girls. Only grades 5 and above may participate. Working high jump means a fair amount of standing and bending. It tends to be the longest-running field event, because of the time needed to set and re-set the bar.
Here is the PDF handout for the high jump clipboard.
Head Judge*
- Work with field event coordinator
- Register athletes by grade and gender on appropriate sheets
- Make calls for athletes (with announcer)
- Track practice jumps per athlete
- Record jumps and misses
- Help re-set bar on misses and verify bar height
Judge
- Help head judge set/re-set bar to appropriate heights per jumper
- Organize waiting athletes/crowd control
- Confirm heights and athletes with head judge
Long Jump
Long jump areas ("pits") are in various places at our meets. Some locations have two pits, one for boys and one for girls. All ages may participate. Long jump works best with at least three people per pit area. Long jump tends to close around the middle of a meet. Judges will need to do some stooping or kneeling to watch for scratches, and to read off the measuring tape.
Here is the PDF handout for the long jump clipboard.
Recorder
- Work with field event coordinator
- Register athletes by grade and gender on appropriate sheets
- Make calls for athletes (with announcer)
- Track practice jumps per athlete
- Record jumps and scratches
Judge (pit side)
- Mark athlete's landing position
- Read off measurement for Recorder
- Rake pit as needed
Judge (bar side)
- Observe jump: mark sure athlete did not scratch
- Hold tape for measurements
Softball Throw
Softball throw occupies most of the infield area. Atheletes throw in two wide "lanes", one for boys, one for girls. All ages may particiapte. Each area should have at least a recorder and two other people to help with measurements and shagging softballs back to the throw line.
Here is the PDF handout for the softball throw clipboard.
Recorder
- Work with field event coordinator
- Register athletes by grade and gender on appropriate sheets
- Make calls for athletes (with announcer)
- Track practice throws per athlete
- Record throws and scratches
Judge (field side)
- Mark softball landing position
- Hold end of tape perpendicular to throw line for measurement
- Shag thrown softballs back to the start line
Judge (throw-line side)
- Observe throw: mark sure athlete did not scratch
- Read off measurement for recorder
- Gather shagged softballs for athletes
Shotput
Finding the shotput area at some locations can be a challenge: it is usually fenced in and located away from the main track area. There is one shot area, used for both boys and girls. Only grades 5 and above may participate. Judges will need to do some stooping or kneeling to set and read the measuring tape.
Here is the PDF handout for the shotput clipboard.
Recorder*
- Work with field event coordinator
- Register athletes by grade and gender on appropriate sheets
- Make calls for athletes (with announcer)
- Track practice throws per athlete
- Record throws and scratches
- Ensure good form for throws, and proper enter/exit procedures (see handout)
Judge (sand side)
- Mark shot landing position
- Hold end of tape for measurement
- Roll thrown shot back to start area
- Rake sand as needed
Judge (foot-ring side)
- Observe throw: mark sure athlete did not scratch
- Read off measurement for recorder
Track Events (back to top)
The pace of the track events determines how fast (or slow!) a meet will be run.
Clerk Area
For our practice meets, this is set up in the infield, near the finish line area. Athletes report to this area to sign in for running events and then stay there until their event is complete. There is one clerk per grade level, a head clerk, and several shepherds working in this section.
At practice meets, we will often create a second clerk area near the away-side stands, which allows us to run the girls' and boy's 50m and 100m dashes in parallel. This is an enormous time-saver.
Every event is divided into "heats." Heat size is typically limited by the number of lanes on the track. As much as possible, heats should be the same size, and contain a mix of athletes from different parishes.
Head Clerk*
This is sometimes known as "Clerk of the Course"
- Make calls for athletes (with announcer)
- Assist clerks as needed to sign in heats
- Assign lanes to races as needed
- Combine heats when possible
- Gather relay teams into lanes and dismiss each leg's athletes to shepherds
Clerk
Confusingly, this job is also sometimes called "Clerk of the Course" by other parishes.
- Register athletes for next event, by gender on appropriate sheets
- Arrange balanced heats
Shepherd/Runner
- During individual events:
- Line up athletes at start line according to clerk's sheet
- Return sheets to recorders' table near finish line
- During relays:
- Assist head clerk in gathering relay teams into lanes
- Write lane assignments on athletes' hands with washable marker
- Take one leg of relay to appropriate start line
- Crowd control during all events:
- Keep athletes and onlookers away from the edge of the track: behind the sideline is a good rule
Finish Line Area
Jobs at the finish line have the best seats in the house for every race. At the finish line, you'll find timers, judges, and recorders, plus other key people that make sure each heat starts and ends cleanly.
Starter*
- Gives instructions to athletes in the heat about each race
- Places athletes at appropriate start position per race: stagger marks, waterfall mark, or start line
- Starts each race, watching for and signaling false starts
Head Timer*
- Starts timing system when the starter fires pistol: resets on false starts
- Instructs timers and finish-line judges
- Records times for non-lane races (e.g., 1600m)
- For relays: checks status of corner judges flags and controls main flag for starter
- Help track position of runners in multi-lap races
Finish Line Coordinator*
- For races ending in lanes:
- Ensures athletes remain in lanes at conclusion of race
- Coordinates stick-passing from timers to athletes
- For long relays (medley, 4x400m):
- Help organize each leg of the race by coordinating athletes' exits after baton passes
- For all races not ending in a lane (including long relays):
- Pass out placement sticks to finishers (with a helper as needed)
Timer
- Records times according to place, not lane (swim team parents: this is the opposite of what you're used to)
- Coordinate with finish-line judge to verify correct lane for your finisher
- Passes out finish position "sticks" lane races corresponding to your place
Backup Timer
- Use stopwatch to provide backup for main timing system
- All finishes recorded using the "lap" function of the stopwatch
Finish Line Judge
- During individual events:
- Watches race finish according to place, not lane (swim team parents: this is the opposite of what you're used to)
- Coordinate with timer to verify correct lane for your finisher
- During relays, some judges may be promoted to corner judges:
- Watch baton passes at corners to ensure clean passes within marks (drops are OK)
- Use flag to indicate ready/not ready status of athletes in next heat to the head timer
Marshal
- Limit access to track area during races: open gate only when safe
- Gently-yet-firmly remind athletes on the field side of the track to not cross until gate is open
Recorder's Table
Recorder
- Gather and organize sheets and relay cards from shepherds for upcoming heats
- Record the place -- according to sticks -- next to athlete or team name on sheets
- Record times from timer tape or backup timer stopwatch on sheets
- Staple all heat-related papers together: results sheet, timer tape, relay cards
Proofreader
- Double-check sheets from recorders against timer tape: make sure results make sense
- Place completed and checked sheets in meet binder according to order of events (not necessarily the order run)
Other Jobs (back to top)
Setup and Cleanup Crews
There is a PDF checklist for setup and cleanup crews.
Setup folks arrive up half and hour before everyone else and unpack. Great for parents of restless athletes who can't wait to get to the track.
Cleanup crews check in later in the day, and pack up everything from the meet. Cleanup crews also get to participate in the time-honored tradition of stocking our Lost & Found collection. Great for parents of tireless athletes who want to stay until the very end, and enjoy treasure-hunting in the stands.
If you have a truck, SUV, or van and can haul team equipment to or from the meets, please sign up for one of these jobs.
Volunteer Check-In
Volunteer check-in usually happens at the recorder's table on the field before each shift begins. At Dioscese-sponsored meets, pick a highly visible place in the stands where people can find you.
- Sign in parent volunteers before first and second shifts
- Assign "floater" volunteers to any event that's shorthanded
- Make sure completed forms make to Volunteer Coordinator or Team Coordinator
Announcer*
The announcer is either in a booth overlooking the meet or on the field using a portable PA system. Meets typically begin with a short prayer (led by athletes if they're not too shy).
There is a master sheet for tracking calls made and the times when they occur, here is the PDF. There is a different sheet for the relay meet and another for the qualifying meet, when all the second-grade athletes magically become third graders.
- Monitor radio for requests for calls
- Calls for track events: record time of call on sheet, and make subsequent calls at regular intervals until final call
- Calls for field events: same as track, but generally slower-paced
- Announce when field events are closing by request from field event coordinator
Field Event Coordinator*
- Move among the field events, checking with recorder/head judge at each
- Ensure events are running smoothly: calls are being made, athletes reporting, etc.
- Close events after making sure a final call has been made, and athletes had ample time. Softball and shotput typically close mid-meet, the jumping events usually stay open the whole time.